1.1-Introductie-Programmeren

Checkpoint 1

Learning Objectives

This week, you will check how well you have mastered the material so far. For this, there are two assignments you need to complete: Assignment 1 and Assignment 2. The third assignment is optional. Once you have completed them, you must upload them to Brightspace. Your instructor will then review the assignments and provide you with feedback. You should be able to finish the exercise in the time indication mentioned in the last column.

Exercises

Exercise Name Level Time indication
1 Number guessing game 1 30 min
2 Checking a die simulation 1 30 min
optional - 3 Drawing a full pyramid 1 60 min

Template

We have prepared a template for you to use, please click here to download it.